This is my 2D shooter project Hyper Blaster, a short game with lots of aliens, asteroids, black holes, a world to save, and a world to move.

My modifications to the original tutorial build of the game include:

  • 5 unique levels with more enemies, obstacles, and slight lore
    • Enemy spawning system integration
    • Two new bosses with unique animations and behavior
    • Tons of asteroids to avoid (or fight?) during combat
    • Several additional background assets and set-pieces
    • One hidden area with an audio hint and special object
  • Tweaks and sprite changes to all menus and the player GUI
  • Numerous audio changes to specific levels and some assets

Credits: Created by Connor Burton
Project Template (assets, scripting, prefabs, etc.) by Brian Winn/MSU
New Sprites by Connor Burton via Piskel
New Prefabs and Levels by Connor Burton

[One notable bug exists where the number of enemies in levels 2 and 3 (both with enemy spawners) intended to be required for level completion does not need to be reached under specific conditions- changes were made so these levels now spawn more enemies than necessary to proceed, so there will always be some remaining after victory, but the amount can vary due to this bug present in existing scripting. No scripts were directly altered in the development of this project. This bug is not game-breaking and does not significantly affect the player experience, but is worth noting if it can be patched.]

Download

Download
burto144-MacOS.zip 42 MB
Download
burto144-Windows.zip 45 MB

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